Possessors
Sr. Level Designer 2022-2025
Sr. Level Designer 2022-2025
I was a primary level designer on Possessors for the projects entire duration, from the initial pre-production prototyping phase, through to the final product. As one of a development team of <5 people I handled all level design for our prototype demo, which we then used to successfully pitch the project to publishers. I then worked as the most senior member of the level design team for the entire production, building or touching every level in the game to some degree. I was also instrumental in other elements of design, including enemy designs and interact-able elements. I organized and oversaw the bulk of our gameplay testing, and worked with the rest of the team to catalogue and implement their feedback.