Black Mesa: Deathmatch
Level Designer 2013-2015
Level Designer 2013-2015
I was a level designer for Black Mesa's multiplayer deathmatch mode, developing both remakes of classic Half Life Deathmatch levels as well as original maps. I was primarily responsible for Undertow and Stack, as well as Chopper, Container, and Boot Camp. However during the development cycle I handled miscellaneous art, design, and polish tasks across all levels in the game as well as many which did not make the final cut. I oversaw playtesting and mechanical design for the deathmatch mode, including weapon balance, character movement, and gamemode mechanics.